table of contense
1:guide to missions
2:command room
3:g room
4:code to get in command room(only workd once)
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1:mission guide
first mission:case of the missing puffles
1 talk to aunt artic
2 go to ice rink pick up photos
3 take photos to aunt artic
4 talk to g
5 go to pet shop
6 look at paper on puffle house and find out how many socks he has
7 take the life presever
8 go to ice berge
9save the penguins
10 go to ski hill and fix the penguins telescope
11 look inside of it
12 go to g and het the rope
13 go to the tallest mounitain
14 use your rope and trough it
15 and your done
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Mission 2.:gs seacreat mission
1. Talk to G, and tell him that you are here to receive the mission.
2. You would receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name”
3. To solve this riddle, go to the ski mountain, and click the signs.
4. In the riddle, it said that “pointing to the path with a rabbit in its name”, that means read the word on the bunnyhill sign!! It reads “mogul”
5. Go back to the sports shop, and talk to G again. Type in the secret word mogul6. G would show you the prototype of the new sled. Bring it with you and go to the mountain.
7. A test run would appear. Use the sled on the test run, it would ask you if you want to test G’s sled.
8. Answer yes, and start sledding!!! Move your mouse to maneuver the sled, it will follow you.
9. Crash on purpose.
10. You will awake in some wilderness in.
11. Grab the survival guide, and move forward.
12. Grab 3 “o berries” (from the bush), and move right a little bit. You can put all the o-berries into the same box in the inventory.
13.Shake the tree in the image 3 times, and a pot will fall off.
14. Grab the pot and move forward.
15. You will see a bunch of puffles. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. Then, it will follow you.
16. Move left and move forward.
17. Grab the ski stuck in the bush.
18. Mix together the combine ski, the rope, and an o berry. Now you have a fish pod with an o berry as bait. Move to the right side after that.
19. Move forward, and you are back to where the Puffles were. Move forward to go back to the place with o-berries. Move to the far left side. 20. Move forward and you come to a place with a small stream.
21. Pick up the log on the right side. Move to the far left side afterwards.
22.Use the fish pod you made to catch a fish.
23. Pick up the fish you just caught.
24. use the pot to get water from the stream.
25. Go forward, and there’s a cave for temporary shelter
26. Click the bush, and it will open the cave entrance. click the cave entrance to go into the cave. After you enter the cave, move to the far right side.
27. Click any of the stones
28. Put the log in the middle of the circle
29. Put the Survival guide on the log. It will act as timber to help ignite the fire.
30. Give an “o-berry” to the black puffle again, it will turn into a fireball and ignite the log.
31. Fry the fish and eat it (click on the fish).
32. Boil the water and drink it (click on the boiling pot).
33. You will sleep for a few seconds and waken by some noise outside.
34. Go outside and you will see an agent flying a jet pack down. He is the rescuer.
35. Talk to the agent, and you will be back in the sports shop. Talk to G, and you will finish the mission. Don’t forget to get the medal and the letter.
now you are done with mission 2
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Mission 3.:case of the missing coins
1. talk to the agent that is in front of youuntil he closes the vault door then trys to reopen it.
2. Go to the office and look under the couch in the office, take the loading disc and the paper clip.
3. Go to the computer in the office, turn it on and put the loading disc in.
4. When you are in the computer find the vault numbers, when you find the numbers there will be either a n, e, s, or w in front of them, these mean north east south and west. So for example if one of the numbers is n1 that means that the number to the north on the vault has to be one.
5. Go to the vault and enter the numbers you got from the computer.
6. go into the vault and click on the coins ( on the roof )
7.Now your spy phone will ring. Answer it- G will be there and ask you to come watch his video at the HQ, then watch his video.
8. Talk to G until he suggests going to the roof and opens the drawer next to him to give you the key.
9. Take the Key that says roof top
10. Go to the gift shop office and go to the door leading to the roof.
11. Click and drag the key to the roof top door.
12. Go to the roof and use the screw driver on the “powa box”
13. Go into the “powa Box” and click and drag the paper clip into the box. When you come out of the box grab the white hairs by the drain.
14. Go back to the vault and talk to the agent
15. Go back to G and talk to him until he talks about that the magnet was stolen from him.
16. Keep on talking to G until he asks you about the other mission. Go to the night club
17. Using the stereo that leads to the boiler room, got to the boiler room, or use your spy phone to get to the boiler room
18. Now scroll around until you see a silver box that has a bunch of wires coming out of it, and click on it.
19. Play with the buttons until all of them are green.
20. Go back to G, give him the hairs, now your done! Don’t forget to pick up your medal and thank-you card!
now you are done with mission3
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Mission 4.:avalanche rescue
1. Talk to G and ask him where the Life Preserver is. Go into the Gadget room on the left and find it. Place it in your inventory.
2. Go to the Ski Lodge, on the right you’ll find the Fishing Rod. Pick that up too.
3. Head to the Lighthouse and beside the boat you’ll find a rope.
4. Head to the Sportshop. Place all three items that you have picked up so far together so that they create one item. Then Pick-up the Pirate’s belt from the statue.
5. Go to the Ski Village and talk to the crying penguin beside the chair lift. He is crying because the lift is broken. Place the pirate’s belt on the ski lift to fix it.
6. Pick up the white hairs near where the brown penguin is cheering. Now go to the Lighthouse beacon.
7. Use the wrench in your spy-phone tools to remove the telescope so that you can take it with you. Place it in your inventory.
8. Go to the Sportshop and go up to G’s room. Place the telescope that you just picked up onto G’s tripod.
9. Write down the path that you have to take through the maze. Then head to the mountain and go to Ridge Run.
10. Follow the path that you have written down on Ridge Run. When you get to the bottom, you’ll see a cliff.
11. Use the life preserver launcher on the cliff. Also, break the branch on the far right using the preserver launcher.
12. Launch the preservers at the penguins to save them. Use the first two to push the rock on the left down so that you can rescue the last one.
13. You have completed the mission, talk to G at the Sportshop and give him the fibers that you found at the Ski Village.
now you have beaten mission 4
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Mission 5: seacret of the fur
1. Talk to G, he’ll get you to help him with the fur being analyzed. Open your spy-phone and pull out your comb from the spy-phone tools. Comb the hair and it will go into the machine.
2. Talk to G and he will give you the white fur that we need to analyze. Analyze it. It won’t find a match but it will find traces of substance on it.
3. Go to the Pizza Parlour and speak to the Penguin cleaning up the mess. Ask him to borrow sauce for evidence, and also offer to help him deliver the pizza. Put the Sauce and Pizza in your Inventory.
4. Go to the Ski Lodge and go out the back via the backdoor. Give the Penguin the pizza.
5. Go to the Coffee Shop next, and speak to the Penguin working there. Ask him for a hot chocolate after he tells you what happened. He will say the machine is broken but if you have a look at it you can fix it with your spy-phone tool – the spanner. Just place is on the hose that came out.
6. Put the spanner away and pull the cup down to make a hot chocolate. Use the bottle of sauce that you got from the pizza parlour. Put the hot chocolate in your inventory.
7. Go back to HQ using your spy phone and go into the gadget room on the far far left of the room. Get the AC 3000 Fan and place it in your inventory.
8. Go to the lighthouse beacon and use the fan to blow the petrol tank on the right over to you. Then put the fan away and pull out your scissors on your phone tools and cut the string. Put the scissors back in your tools and put the petrol tank in your inventory.
9. Go back to the gadget room and speak to G on the right. Put all the items into the machine and then pick up the goggles.
10. Go to the beach and on the left you’ll find a fishing net, pick it up. Inside the lighthouse on the left on the boat, pick up the rope. Put them together and you have made a trap.
11. Go into the Ski lodge and you’ll find the penguin hiding in the couch. Pick up the candle inside the ski lodge. Then, go to where he was fishing and place the trap on the tree branch.
12. Place the candle on the trap, and a crab will be caught in it. The monster will run away leaving a small sample of fur. Put the crab and the fur in your inventory, then go see G.
13. Talk to G, give him the crab, then analyze the fur and a match will be found. Speak to G again and he will give you the medal and you can keep the pizza. Mission over.
now you have beaten mission 5
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Mission 6.:questions for a crab
1. Start the mission off by talking to Gary.
2. When the crab breaks out of its cage, follow it everywhere it goes, and jump down the hill where it jumps.
3. Continue following until he goes through the pet door, then find the black puffle.
4. Go to the spot left of where the puffle is and cut down the puffle cereal from the tree using your spy phones scissors and add the cereal to your inventory.
5. Return to the puffle and feed him a piece of the cereal you acquired. He will now follow you.
6. Go back to the cave the crab went in and throw a piece of cereal in. Your pet will go and retrieve it, while opening the door.
7. The polar bear will catch you in his cage when you go in. Just listen to what he has to say or skip through it. He will explain the drifted off piece of the ice berg.
8. Now you will see the cage opener wheel. Put a piece of cereal on the lever to the right of it for your puffle to eat. This will turn on the water.
9. Put a piece of cereal on the tray under the faucet next. Do the same for the tray closest to the cage opener. The cage will open.
10. Walk around and grab the rope, anchor, hot sauce, and Gary’s blue prints map.
11. Open the door to get out, a pile of snow will fall blocking your path.
12. Mix a piece of cereal with the hot sauce in your invetory and feed that to your pet.
13. He will ignite and melt through the snow, leave the cave.
14. Now, go to the cliff. You can find it by going to the side on the right, then the side on the left, then the side on the left again, and clicking forward on the wall.
15. Put your anchor and rope together in your inventory and drag it to the cliff.
16. Now make your way to the gone fishing game at the ski lodge, you will find the polar bear.
17. Click on him and hear what he has to say, then go to the pizza parlor.
18. Take a seaweed pizza from the pizza man.
19. Bring it to the polar bear, and while he’s eating it quickly switch the little switch under the crab by clicking the lever.
20. He will get up and be driven away by it. Gary will then thank you and give you a phone call. Give him the blue prints.
you have know beaten mission6
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mission7.:clock work repairs
1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electormagnet 3000. Go back to the box and put in a code that looks like this:
6. Put the electromagnet in your invetory.
7. Go get the inner tube from the gadget room.
8. Go to the ice burg and use the magnet to get the spring in the water.
9. Now go to the beach and get the sand bucket.
10. Go to the town and talk to the penguin with a propeller cap.
11. Take the picture of the gear by clicking the last option that says you’ve been looking for a picture of the gear.
12. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly.
13. Give the tube as a replacement.
14. Go to the snow forts and fill up the bucket with snow from the snow forts.
15. Go to the pizza parlor and recieve the music sheet by the piano.
16. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
17. Give the puffle the picture of the gear and bucket of snow.
18. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever.
19. Use the snow button to freeze it.
20. Do the same thing with the spring but with the fire button.
21. Go to the snow forts and put the clock back togather again.
22. Listen to what the people have to say. Recieve your metal and gift. You’ve saved the day agent!
you have now beaten mission 7
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Mission 8.:mysterious tremors
1. Talk to G at the beginning
2. Go to the dock.
3. When you get there your going to talk to herbert. 4. He shows a map,But it gets cut.
5. After Herbert Leaves, follow the map.
6. One piece of the map is towards the Night Club. Don’t worry about that just yet..
7. Follow the other piece going away.
8. It flys into a persons newspaper. Now you should talk with them.
9. They will want a pizza, so go to the Pizza Parlor and buy them a quick pizza.
10. Give the pizza to the map, but itll get cut, and they will give you their newspaper.
11. Take the piece of the map out of the newspaper and put it into a blank slot.
12. Now go to the Coffee Shop. Help with cleaning up the cookies. Then you get offered some cookies.
13. Take one of the cookies, and give it to the puffle in the town. He will try get it.
14. He wont make it and he comes down and says he could fly if he had a bigger hat.
15.Go back to the HQ and you will see a propeller cap around G.Pick it up and that is a good size hat for the puffle so you will bring it back over to the puffle.
16. The puffle you give the hat to will get the map piece down for you
17. Now you will have to go back to the dock and go into the cave you will see.
18. Now follow the directions in the messege we found and click the holes in the directions of the messege. (Once you enter first hole use night vision goggles)
19.Now you use the spy phone wrench to unscrew the pipe on the gift shp door.
20.Now go to the lighthouse and get the net outside and the balloons inside.Also get the tent nails in the sports shop. Also go to G and ask for his super helium and some cream soda.(Helium found near test chamber)
21.Now blow up the balloon with the helium and shake up the soda and get it under the gift ship for a lift.
22.Fill the balloon and put it on the right side of the gift shop above ground.
23.Put net,hammer,nails all on it now.
24.Go through the opening youll see under the cave.
25.Talk to herbert in the boiler room.
26.Now you will have to fix the pipes in the boiler room.Connect them from the top left to the bottom right.
27.Now you talk to G at the HQ and you completed mission 8!
you have know beaten mission8
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Mission 9.:opretion spy and seek
1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a pole.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
14. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
15. After Herbert leaves, go to his camp and look around.
16. Go to the HQ and talk to G.
17. Go back to Herbert’s camp and place the spy phone on the binoculars.
18. Put the spy phone / binocular combo into the left tree.
19. Go back to the HQ and watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.
you have know beaten mission9
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Mission 10.:waddle squad
1. Talk to Gary, jetpack guy, and rookie. Then, pick up the box of odds and ends from Gary’s gadgets.
2. Go to the Beach and talk to the jetpack penguin. His fuel ran out and he needs more cream soda.
3. Go into the Lighthouse and pick up the cream soda barrel.
4. Go back to the Beach and talk to the jetpack penguin. Say Yes you found it and give him it.
5. Follow the help message and divide the units exactly how it says until you get to the end.
6. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.
7. Go to the Gift Shop and talk to Rookie. Hand him the solar panel you got from G’s gadgets at the beginning of the mission. Then get the table, box of stuff, and clothes from the manager.
8. Attach the solar panel to the magnets wires. Read the instructions on how to program it.
9. Help the Gift Shop Manager set up the clearance table outside the gift Shop:
1. Put the colorful balls on the ground.
2. Set up the table.
3. Put the clothes on the table.
10. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. The machine will break down. Open it up using your screwdriver from your Spy Phone. Align the gears so they fit best.
11. Go to the HQ. Your Spy Phone will ring saying to go to the Dock. Go there and you will see Klutzy holding a Herbert dummy.
12. Your spy phone will ring again. Answer it and head to the Night Club.
13. Capture Herbert by pooling the red lever down on him.
14. Take the jetpack from jetpack man and put it over the red level. Capture Herbert again.
15. Rookie will hand Herbert the spy phone and then Herbert will escape. Talk to G and the mission will end.
16. Claim your medal and gift.
this was all the missions i took me 2 days non stop so please dont copy
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chapter 2
command room pic

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chapter3
gs room
okay i havent seen g or his room but i do have a friend who has seen his room(this pic is not mine)

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chapter4
code to command room(this only works once )im showing you this to tell you what it could look like
my code is:m7jhujhbi693
in total this took me 1 week so please dont copy and if you do your site will be shut down
